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Goals

Set objectives with key results, track progress through the season, and review how they turned out.

Each goal is one objective broken into key results — measurable outcomes with a start, current, and target value — so progress stays visible season-long, not just judged at the end.

ForCoaches & athletesWhereWeb app
A filled goal showing its title, description, attributes row, and a table of key results.
A goal at a glance — a title and description, its attributes, and key results.
Goals are at their best in pre- and post-season conversations: set them together at the start of the season, and evaluate them together at the end.

Where to find Goals

Open Goals from the main menu. As an athlete, you'll see your own goals straight away. As a coach, pick a group and then an athlete to work with their goals — or open your own Goals to set objectives for yourself.

Goals are grouped by season, each group with its own count: Current season, Past season, and Other — everything older than last season. Old objectives stay out of the way without being lost.

Create a goal

A goal is a single objective ("Lift 150 kg on bench press," "Reach the World Championship final"). Give it a name and some context, then break it into key results.

Open Goals and pick the person

Select the athlete whose goal you're creating — or yourself, as a coach.

Add a new goal

Select New goal in the tool bar at the bottom of the goal panel — or just press N. An empty goal appears, ready to edit.

Fill in the goal

Give it a title and description, then set its attributes (see below) and add key results. There's no Save button — changes apply immediately and are logged under Activity.

A new, empty goal: a placeholder title, a Describe it field, buttons to set state, season, priority, supervisors and category, an empty key-results row, and the tool bar along the bottom holding New goal, verification, and delete.
A new goal opens ready to edit: a placeholder title, a Describe it field, and buttons for its attributes.

Goal fields

Title

The objective, in a few words — for example, "Lift 150 kg on bench press."

Description

Free-text context: what success looks like and by when.

StateDefault: Not started

The goal's status: Not started, On track, Off track, Completed, Canceled, or Failed.

SeasonDefault: Current season

The season the goal belongs to. Goals are grouped by season in the list.

PriorityDefault: Low

Low, Medium, or High — set from the ! button. It shows as one to three exclamation marks, on the goal and in the list.

Supervisors

The coaches who follow the goal. Use Add supervisors to pick them from a searchable list.

Category

A two-level label — a category and its subcategory (for example, Fitness → Strength or Health → Recovery). Set it from Set category. The available categories are configured for your team.

The category menu open, showing top-level categories such as Performance, Fitness, Personal, Technical, Health, and Conditions, each with a submenu.
The category menu: a top-level category and its subcategory.

Add key results

A key result is a measurable outcome that tells you whether the goal is being met. Add as many as the goal needs — each row in the table is one outcome.

There are no sub-steps or milestones; key results are the only way to break a goal down.

Name the key result

Type into the inline Name the key result row at the bottom of the table to add a row.

Enter the values

Fill in Start value, Current value, and Target value.

Set a target date

Select Set date and choose when the key result should be reached.

Key result fields

State

The key result's status — the same six states as the goal. It's the table's first column.

Name

The measurable outcome — for example, "Train at least 3× per week."

Start value

Where the athlete began. Free text — a number (0) or a phrase (unknown).

Current value

Where the athlete is now. Updated manually as progress is made.

Target value

The value that counts as success — for example, 140kg or 3.

Target date

When the key result should be reached.

Check a goal is properly set up

The checklist icon in the tool bar opens Verification — a check of the goal against your team's guidelines for writing one. Each item is marked:

  • Red — required, and still missing.
  • Amber — recommended, and still missing.
  • Green — done.

The icon carries a dot badge while anything is outstanding, so you can see a goal needs attention without opening the panel. Open guidelines at the bottom links out to your team's own reference document.

What counts as required or recommended — such as a minimum number of key results, or whether a description is expected — comes from your team's configured guidelines and differs between teams.
The Verification panel listing items to complete on a goal — fill the title, add a supervisor, choose a category, add key results, add at least three key results, add a description — each marked required, recommended, or done, with an Open guidelines link.
Verification flags what's required (red) or recommended (amber), with green checks for what's done.

Track progress

Values are updated manually, so keep them current as the athlete progresses — the conversations around a goal are only as good as its latest numbers. Update each key result's current value, and move the goal's state as the picture changes. The progress fraction counts achieved key results against the total.

Every change is logged automatically — a new value, a state change, a moved target date, a rename — under Activity, with who made it and when.

Comments and final evaluations

Use Activity to leave a comment at any time. Comments are plain text, timestamped, and a good way for an athlete and coach to talk through progress in context.

When a goal wraps up, add a final evaluation — a short closing reflection on how it went. The athlete and each of the goal's supervisors can write their own, and only they see the box. It stays greyed out until the goal reaches a final state — Completed, Canceled, or Failed — so set the closing state first, then evaluate. Comments, by contrast, work at any point in the goal's life.

A completed goal showing its two achieved key results, a final evaluation written by the coach, and an Activity log listing each state change and a comment.
A goal closed out: the key results settled, a final evaluation, and the Activity log behind it.

Export goals

The download icon at the top of the goals list opens Export options — a short menu of documents Yarmill can generate from the athlete's goals.

Export goals is the one every team has: choose the season and select Export. What comes out is the athlete's goals and key results for that season, in a form you can take into a meeting or attach to a review.

The rest of the menu is configured per team — instances add the exports their federation or club paperwork needs, so yours may list different entries, or only Export goals.
The Export options menu open above a goals list, offering Export goals, Export of the contract attachment, Export for final evaluation, and Export UNIS.
Export options, opened from the download icon above the goals list.

Delete a goal

Select the trash icon in the tool bar and confirm. Deleting is permanent — the goal and its key results go with it. To keep a goal that didn't work out, close it as Canceled or Failed instead, so it stays in the record for the season review.

See a whole group's goals

As a coach, select Entire Group to see the whole squad on one screen. Every athlete is a row — each goal a rounded pill colored by its state, followed by a small circle per key result, so a row reads as "how many goals, and how is each one going." Athletes with no goals still appear as a labeled row.

Hover a goal for a quick summary — its title, season, progress fraction, and category — or select it to open the full view. It's the fastest way to scan a squad before a planning meeting or review. The year selector sets which season the overview shows.

The Goals module showing Entire Group selected: one row per athlete, each goal drawn as a rounded pill colored by its state — on track, off track, completed, canceled, failed, not started — followed by a smaller circle for each key result, with one athlete row left empty.
The Entire Group overview — every athlete on one row, each goal a colored pill with its key results beside it.

What athletes see

Athletes manage only their own goals. The sidebar has no group dropdown, no athlete list, and no Entire Group entry — just the modules and their own season buckets.

Everything else works the same. An athlete can create a goal, edit its title, description, attributes and key results, leave comments, run Verification, export, and delete — even on a goal a coach created for them. When such a goal reaches a final state, the athlete adds their own final evaluation alongside the coach's, so a closed goal can carry both.

The Goals module in an athlete's own session: the sidebar lists only the modules, with no group dropdown, athlete list, or Entire Group entry, and the goals list shows the athlete's own goals grouped into Current season, Past season, and Other.
The same module from an athlete's own account — their goals, and no group switcher.

How it connects

  • See it in action: Set season goals with your athlete walks one goal from a blank row to a reviewed result.
  • Goals and their final evaluations are the spine of pre- and post-season review conversations.
  • A goal carries its own season — that's what buckets the list. It isn't tied to a Season Calendar event or a Plan week, so a goal can span whatever stretch of the season it needs to.
  • Verification measures a goal against your team's guidelines document — a reference that lives outside Yarmill, behind Open guidelines.